Thursday, 11 August 2016

Publishing Advice #8: Challenge Yourself and Design a Better Game

The board game design is vital for me! I'm still learning new things, changing my views and perspectives. I want to share some of my thoughts! Maybe it is normal for other designers, but for me, it's something new! Maybe someone won't agree with me, and that's ok.

At this moment I'm working on three board game projects. In my third one, I wanted to challenge myself in a new way. I'm not talking about designing something working and unique. Either inventing a new mechanism. All of that is crucial to me, and I included that in my priorities!


I'm thinking about something different! And that thing in the result will cause the creation of something new, working, unique and innovative!

I would like to refer to Einstein's quote

“Imagination is more important than knowledge, for while knowledge defines everything we know and understand, imagination points to all we might yet discover and create.”
- Albert Einstein

Yes - imagination! Setting up high requirements that the game needs to fulfil! The requirements that no one before decided to implement! All that force the board game designer to move beyond his limitations - to be a better designer, to create something very special! By going for an "impossible" will force the designer to create a new mechanism because existing ones may not be enough! The designer will have to go beyond his knowledge and understanding. He will have to attempt the absurd!

“Only those who attempt the absurd can achieve the impossible.”
- Albert Einstein

That is how I feel about designing board games. A beautiful journey of the creation of something impossible!

I'm still learning a lot about design! I'm changing, maturing in it! I'd love to learn from your experience as well! Share your thoughts in comments, please!