Publishing Advice


Publishing Advice #1: Self-reflection on Publishing Board Games
Publishing Advice #2: Crowdfunding - Blog & KickStarter Lessons by Jamey
Publishing Advice #3: How to Use BoardGameGeek

Publishing Advice #4: How to Promote Your Project on BoardGameGeek
Publishing Advice #5: Exchange Rates Fluctuations
Publishing Advice #6: Regularity in Running a Blog
Publishing Advice #7: The Best Time to Publish Blog Entries 
Publishing Advice #8: Challenge Yourself and Design a Better Game
Publishing Advice #9: Connect with Other Designers
Publishing Advice #10: Facing Haters
Publishing Advice #11: The Stages of Creativity in Board Game Design
Publishing Advice #12: Deceptive Funding Goal Levels in Kickstarter Campaigns 
Publishing Advice #13: How to Reproduce the CE Marking  
Publishing Advice #14: How to Write an Excellent Rulebook
Publishing Advice #15: Green and Red Zones
Publishing Advice #16: Reach Storytellers and World-Builders
Publishing Advice #17: Countries With a High Rate of Missing Parcels and Long Delays
Publishing Advice #18: Why Going to Bed Early Could Change Your Life
Publishing Advice #19: Game Testing in Schools
Publishing Advice #20: Deceptive Love in Game Design  
Publishing Advice #21: Writing Designer Journal / Diary
Publishing Advice #22: Kickstarter Retail Pledge Levels
Publishing Advice #23: BoardGameGeek Microbadge Submission Process
Publishing Advice #24: Four Types of Playtesters
Publishing Advice #25: Playing vs Playtesting 
Publishing Advice #26: Facing Haters part 2 - Open Letter to Fans
Publishing Advice #27: How to Get People to Talk About Your Game? 
Publishing Advice #28: Retail Margins and Kickstarter
Publishing Advice #29: Do you need a business partner?